Hi, I’m Qiyang Lin(林祺阳)!

💡 My name is pronounced as "Chi-Yang Lin", and I also go by Minnie.

I am a Postdoctoral Scholar in the Advancing Learning Lab at Vanderbilt University, working with Dr. Cristina Zepeda. I received my Ph.D. in Educational Psychology and Educational Technology from Michigan State University, where I was advised by Dr. Rand Spiro. My research examines how emerging technologies can be designed to support metacognition, self-regulated learning, cognitive flexibility, and complex problem solving.

My research program is organized around three interconnected lines:

  • Generative AI and adaptive learning technologies: I study how these technologies can support metacognitive regulation and self-regulated learning. My dissertation focused on designing and evaluating a theory-driven AI learning partner that helps learners plan, monitor, evaluate, and adapt their reasoning during complex problem solving. I am currently extending this work to technology-supported mathematics learning, examining how embedded metacognitive supports influence students' learning, motivation, and self-regulation.
  • Game-based learning: I study how game design, instructional supports, and individual differences in cognitive flexibility shape problem solving and transfer.
  • Immersive learning environments: I investigate technologies such as virtual reality, focusing on how features of the technology and learners' experiences influence engagement, social presence, and learning.

Across these research lines, I integrate psychological and learning theories with user-centered design, mixed methods, and learning analytics. My broader goal is to develop learning technologies that help learners become more reflective, adaptive, and flexible when navigating complex problems.

My avatar
News
  • I'm excited to share that I am now a Postdoctoral Scholar at Vanderbilt University, working with my PI, Dr. Cristina Zepeda!

    Aug 17, 2026
  • Open to work! I'm seeking roles in the field of educational psychology, learning science, instructional design, and game design.

    Sep 01, 2025
  • What does your study space say about your learning? Check out this new publication in Learning in Context!

    Jul 01, 2025
  • Thrilled to share that our VR Class paper has been published in Computers & Education!

    May 01, 2025
Selected Publications
  • Designing and Evaluating a Theory-Driven AI Learning Partner for Metacognitive Regulation and Transfer

    Qiyang Lin

    ProQuest Dissertations and Theses

    Generative AI, Metacognition, Self-regulated Learning, TransferPDF
  • Predictive and interactive roles of motivation and situational learning activities on emotional and cognitive engagement

    Qiyang Lin, Jingwen He, Kui Xie

    British Journal of Educational Psychology

    Motivation, Self-regulated Learning, Situational Engagement, QuantitativeView
  • The Role of Trait Cognitive Flexibility on Game-Based Learning: A Media-Comparison Study

    Fangzheng Zhao, Qiyang Lin, Richard E. Mayer

    Journal of Computer Assisted Learning

    Game-based Learning, Multimedia Learning, Cognitive Flexibility, QuantitativeView
  • 2026

  • From space to place: A Visual Grounded Theory analysis of how college students shape study environments

    Mike Frazier, Qiyang Lin, Garam A. Lee, Kui Xie

    Learning in Context

    Self-regulated Learning, Learning Context, Images, QualitativeView
  • Time matters in VR: Students benefit from longer VR class duration, but certain outcomes decline after 45 minutes, with large individual variance

    Rabindra Ratan, Qiyang Lin, Chaeyun Lim, Rinseo Park, Alex Lover, Eugy Han, Dayeoun Jang, Alex P. Leith, Jeremy N. Bailenson

    Computers & Education

    VR, Social Presence, Teaching/Learning Strategy, QuantitativeView
  • 2025

  • Adult play and playfulness: A qualitative exploration of its meanings and importance

    Kathy Lubbers, Jeanne Cadwallader, Qiyang Lin, Christopher Clifford, Leslie D. Frazier

    The Journal of Play in Adulthood

    Playfulness, Emotion, QualitativeView
  • 2023

  • Relationships among adult playfulness, stress, and coping during the COVID-19 pandemic

    Christopher Clifford, Ellis Paulk, Qiyang Lin, Jeanne Cadwallader, Kathy Lubbers, Leslie D. Frazier

    Current Psychology

    Playfulness, Coping, QuantitativeView
  • 2022
    Teaching
    Design Projects
    Instructional DesignArticulate 360Interactive CourseK-12Higher Ed

    Interactive course for pre-service teachers that introduces the latest digital tools, including social media, games, and artificial intelligence, and guides them in using these tools thoughtfully and creatively in both K–12 and higher education settings.

    Narrative GameWorkplaceBurnoutMental Health Strategy

    996.ICU immerses players in an authentic, choice-driven experience inspired by real stories, allowing them to navigate the harsh realities of 996 culture while discovering practical strategies to protect their mental health through interactive storytelling.

    VRVirtual MeetingLearning Experience Design

    Beyond Meet Space is a virtual reality meeting platform built in VRChat to enhance remote collaboration and learning experiences. Our team designed and implemented key instructional and usability features to create a smooth, engaging, and user-centered meeting environment. We also conduct interviews with professionals and students to gather feedback and continually refine the platform’s design for accessibility, effectiveness, and presence.

    Visual Novel GameSexual Harassment Prevention

    If you are a bystander witnessing a harassment. What will you do? In this web game, players take actions while seeing a sexual harassment incident and learn prevention strategies.

    Feel free to email me about anything. I am happy to chat and discuss potential collaborations!