Hi, I’m Qiyang Lin(林祺阳)!

💡 My name is pronounced as "Chi-Yang Lin", and I also go by Minnie.

I am a Ph.D. candidate in Educational Psychology and Educational Technology at Michigan State University (MSU), advised by Dr. Rand Spiro. My research investigates how individual differences, motivation, and cognitive flexibility shape learning with emerging technologies such as virtual reality, games, and generative AI. Grounded in Cognitive Flexibility Theory, I integrate psychological theory with user-centered design to create evidence-based, technology-enhanced learning experiences.

My research program is organized into three interconnected streams. The first explores the use of virtual reality in formal classrooms, where I collaborate with Dr. Rabindra Ratan and Dr. Jeremy Bailenson at Stanford's Virtual Human Interaction Lab to study its impact on social presence and fatigue. My second line of research focuses on game-based learning. working with Dr. Fangzheng Zhao and Dr. Richard Mayer to understand how game mechanics and individual' cognitive flexibility level promote the transfer of problem-solving skills. A third stream,in collaboration with Dr. Elizabeth Cloude, we study how emotions and self-regualtion shape learning using multimodel data.These projects culminate in my dissertation on generative AI, where I am developing an AI-powered metacognitive partner using CFT-based prompt to help students reflect and adapt while engaging with complex problems.

Across these projects, I have built a trajectory as both an independent scholar and a collaborative researcher. I value interdisciplinary partnerships. Having worked with scholars in psychology, education, communication, and computer science, my work bridges theory and design to advance both research and practice. My goal is to create impactful learning solutions that not only advance scholarship in motivation and learning sciences but also translate into effective, real-world applications.

Beyond academia, I enjoy playing games and am working on a certificate in Serious Game Design & Development, further bridging my passion for games with my academic and professional goals.

My avatar
News
  • Open to work! I'm seeking roles in the field of educational psychology, learning science, instructional design, and game design.

    Sep 01, 2025
  • What does your study space say about your learning? Check out this new publication in Learning in Context!

    Jul 01, 2025
  • Thrilled to share that our VR Class paper has been published in Computers & Education!

    May 01, 2025
Selected Publications
  • From space to place: A Visual Grounded Theory analysis of how college students shape study environments

    Mike Frazier, Qiyang Lin, Garam A. Lee, Kui Xie

    Learning in Context

    Self-regulated Learning, Learning Context, Images, QualitativePDF
  • Time matters in VR: Students benefit from longer VR class duration, but certain outcomes decline after 45 minutes, with large individual variance

    Rabindra Ratan, Qiyang Lin, Chaeyun Lim, Rinseo Park, Alex Lover, Eugy Han, Dayeoun Jang, Alex P. Leith, Jeremy N. Bailenson

    Computers & Education

    VR, Social Presence, Teaching/Learning Strategy, QuantitativePDF
  • 2025

  • Adult play and playfulness: A qualitative exploration of its meanings and importance

    Kathy Lubbers, Jeanne Cadwallader, Qiyang Lin, Christopher Clifford, Leslie D. Frazier

    The Journal of Play in Adulthood

    Playfulness, Emotion, QualitativePDF
  • 2023

  • Relationships among adult playfulness, stress, and coping during the COVID-19 pandemic

    Christopher Clifford, Ellis Paulk, Qiyang Lin, Jeanne Cadwallader, Kathy Lubbers, Leslie D. Frazier

    Current Psychology

    Playfulness, Coping, QuantativePDF
  • 2022
    Teaching
    Design Projects
    Narrative GameWorkplaceBurnoutMental Health Strategy

    996.ICU immerses players in an authentic, choice-driven experience inspired by real stories, allowing them to navigate the harsh realities of 996 culture while discovering practical strategies to protect their mental health through interactive storytelling.

    VRVirtual MeetingLearning Experience Design

    Beyond Meet Space is a virtual reality meeting platform built in VRChat to enhance remote collaboration and learning experiences. Our team designed and implemented key instructional and usability features to create a smooth, engaging, and user-centered meeting environment. We also conduct interviews with professionals and students to gather feedback and continually refine the platform’s design for accessibility, effectiveness, and presence.

    Visual Novel GameSexual Harassment Prevention

    If you are a bystander witnessing a harassment. What will you do? In this web game, players take actions while seeing a sexual harassment incident and learn prevention strategies.

    Feel free to email me about anything. I am happy to chat and discuss potential collaborations!