Publications

My research sits at the intersection of psychology and emerging technologies such as virtual reality, games, and generative AI. By integrating learning theory with user-centered design, I aim to create evidence-based learning experiences that faciliate learning and motivation.

  • From space to place: A Visual Grounded Theory analysis of how college students shape study environments

    Mike Frazier, Qiyang Lin, Garam A. Lee, Kui Xie

    Learning in Context

    Self-regulated Learning, Learning Context, Images, QualitativePDF
  • Time matters in VR: Students benefit from longer VR class duration, but certain outcomes decline after 45 minutes, with large individual variance

    Rabindra Ratan, Qiyang Lin, Chaeyun Lim, Rinseo Park, Alex Lover, Eugy Han, Dayeoun Jang, Alex P. Leith, Jeremy N. Bailenson

    Computers & Education

    VR, Social Presence, Teaching/Learning Strategy, QuantitativePDF
  • 2025

  • Adult play and playfulness: A qualitative exploration of its meanings and importance

    Kathy Lubbers, Jeanne Cadwallader, Qiyang Lin, Christopher Clifford, Leslie D. Frazier

    The Journal of Play in Adulthood

    Playfulness, Emotion, QualitativePDF
  • 2023

  • Relationships among adult playfulness, stress, and coping during the COVID-19 pandemic

    Christopher Clifford, Ellis Paulk, Qiyang Lin, Jeanne Cadwallader, Kathy Lubbers, Leslie D. Frazier

    Current Psychology

    Playfulness, Coping, QuantativePDF
  • 2022

    Feel free to email me about anything. I am happy to chat and discuss potential collaborations!