Hi, I’m Qiyang Lin(ęž—ē„ŗé˜³)!

šŸ’” My name is pronounced as "Chi-Yang Lin", and I also go by Minnie.

I am a Ph.D. candidate in Educational Psychology and Educational Technology at Michigan State University (MSU), advised by Dr. Rand Spiro. My research examines the intersection of individual differences, motivation, and emerging technologies such as virtual reality, games, and generative AI. By integrating psychological theory with user-centered design, I aim to create evidence-based, technology-enhanced learning experiences that are both engaging and effective.

My research program is organized into three interconnected streams. The first explores the use of virtual reality in formal classrooms, where I collaborate with Dr. Rabindra Ratan and Stanford's Virtual Human Interaction Lab to study its impact on social presence and fatigue. My second line of research focuses on game-based learning. I worked with Dr. Fangzheng Zhao and Dr. Richard Mayer to understand how game mechanics can promote the transfer of problem-solving skills. Currently, in collaboration with Dr. Elizabeth Cloude, we study how emotions and self-regualtion shape learning using multimodel data.

The culmination of my work is my dissertation on generative AI, where I am developing an AI-powered tool that acts as a metacognitive partner. It can help students reflect on their thinking and adapt their strategies while tackling complex problems. Across all my projects, I employ a mix of quantitative and qualitative methods to gather robust data in classroom, lab, and informal learning contexts.

Prior to MSU, I completed both my M.A. in Cognitive Science in Education at Teachers College, Columbia University, working with Dr. Janet Metcalfe on metacognition and Dr. Lesile Fraizer on playfulness. I completed my undergraduate studies in Psychology at the University of California, San Diego, working with Dr. Emma Geller on instructional design.

Beyond academia, I enjoy playing games and am currently earning a certificate in Serious Game Design & Development, further bridging my passion for games with my academic and professional goals.

My avatar
News
  • Open to work! I'm seeking roles in the field of educational psychology, learning science, instructional design, and game design.

    Sep 01, 2025
  • What does your study space say about your learning? Check out this new publication in Learning in Context!

    Jul 01, 2025
  • Thrilled to share that our VR Class paper has been published in Computers & Education!

    May 01, 2025
Selected Publications
  • From space to place: A Visual Grounded Theory analysis of how college students shape study environments

    Mike Frazier, Qiyang Lin, Garam A. Lee, Kui Xie

    Learning in Context

    Self-regulated Learning, Learning Context, Images, QualitativePDF
  • Time matters in VR: Students benefit from longer VR class duration, but certain outcomes decline after 45 minutes, with large individual variance

    Rabindra Ratan, Qiyang Lin, Chaeyun Lim, Rinseo Park, Alex Lover, Eugy Han, Dayeoun Jang, Alex P. Leith, Jeremy N. Bailenson

    Computers & Education

    VR, Social Presence, Teaching/Learning Strategy, QuantitativePDF
  • 2025

  • Adult play and playfulness: A qualitative exploration of its meanings and importance

    Kathy Lubbers, Jeanne Cadwallader, Qiyang Lin, Christopher Clifford, Leslie D. Frazier

    The Journal of Play in Adulthood

    Playfulness, Emotion, QualitativePDF
  • 2023

  • Relationships among adult playfulness, stress, and coping during the COVID-19 pandemic

    Christopher Clifford, Ellis Paulk, Qiyang Lin, Jeanne Cadwallader, Kathy Lubbers, Leslie D. Frazier

    Current Psychology

    Playfulness, Coping, QuantativePDF
  • 2022
    Selected Projects
    Narrative GameWorkplaceBurnoutMental Health Strategy

    996.ICU immerses players in an authentic, choice-driven experience inspired by real stories, allowing them to navigate the harsh realities of 996 culture while discovering practical strategies to protect their mental health through interactive storytelling.

    Visual Novel GameSexual Harassment Prevention

    If you are a bystander witnessing a harassment. What will you do? In this web game, players take actions while seeing a sexual harassment incident and learn prevention strategies.

    Feel free to email me about anything. I am happy to chat and discuss potential collaborations!